Copyright 1998. David Gilmore, Elizabeth Churchill, & Frank Ritter
These lecture notes were not written as a course handout, but as a
resource for lectures. Therefore, references and comments will not
always be complete.
Lecture 5: Memory, Attention & Learning
Memory
Very controversial stuff.
But very important to human factors work.
Key notions:
- Memory is limited in the short-term (around 7 meaningful
items). This is taken from Miller's famous paper. But expert's
meaningful items are larger.
- Memory for future activities (both in the short- and
long-term) is prone to lapses and is probably limited
- Ability to recall is affected by encoding, retention and
retrieval processes
- Encoding is the 'laying down' of a memory trace. More
meaningful processing at encoding seems to lead to longer, more
reliable memories.
- Retention is the interval between encoding and retrieval.
Activities during retention can cause forgetting -- processing
similar items; interruptions; etc. Length of retention interval is
important too
- Retrieval depends upon the information available to cue
recall. Retieval is usually better the more similar recall
circumstances are to encoding (even down to temperature, lighting,
etc.).
- We can remember much more information when it is meaningful
and when its meaning is processed at encoding time. Later
discovery of its meaning does not help especially. Failure to
process meaningful information also leads to poor memory.
Poorly understood, but important questions
- Impact of interruptions. Many work environments include
numerous interruptions. The effect of these on memory has rarely
been studied. What work there is suggests that length of
interruption is not very important, but similarity of material
processed is.
- Other memorial tasks. Most of the literature concerns simply
learning a list and then recalling it sometime later. Many work
related memorial tasks invole remembering some piece of
information for a short time, then replacing it with some similar
piece of information ('keeping track' tasks). These have not been
studied particularly.
- Support for memory. Most of the literature is about processes
and architectures of memory -- but our human factors interest is
in preventing the need for memory and providing support for memory
tasks. Little is known about how to do this -- except from
common-sense.
Attention
'Paying attention' is clearly a desirable property of a human
operator, and designing systems to attract and maintain attention is
important. There are some things we know, but there is plenty of
mystery still.
Key principles
- We can function without attending to information -- how else
would we know to shift our attention to some new information.
'Cocktail-party effect'.
Many people believe that our ability to process information
without attention is limited to surface features / syntactic
properties / etc. And that we cannot process the meaning of something
without attention.
- Some believe that we cannot remember something in the
long-term without paying attention to it.
- Evidence suggests that some meaning can be processed
inattentively, but not very much, and that any long-term memory
will be of surface features almost exclusively.
- However, the study of skilled performance reveals that we can
perform many things without paying attention to them. Some of
these skills (e.g. driving) are very sophisticated -- some
meanings must be being processed, but we do not remember any of
it.
Slips of action
Attention and skilled behaviour have a critical role in the
occurence of 'slips' of action. There seem to be two modes of
operating :
- Open loop: behaviour can continue without monitoring: Other
activities can be performed at the same time.
- Closed Loop: Conscious montoring is required of behaviour:
Only activity can be done at once.
Open loop skills have moments where they must become closed loop
-- for those parts of the activity that cannot be done unconsciously.
It is at these transition points that everyday slips of action can
occur.
A variety of things can go wrong when we fail to switch into
closed loop mode:-
- Information that ought to have been processed or influenced
behaviour is overlooked. E.g. Mode error on a word-processor.
- Continue performing familiar activity even though intended to
do something different. E.g. saying 'Yes' to "Do you really want
to delete this file?"
- Failure to discriminate relevant objects in world -- perform
action on unintended objects. E.g. putting away dirty mug instead
of,, or as well as, clean ones.
Although not clear that we can design to pre-empt these slips we
can predict the kinds of circumstances when they occur.
We can also recognise the power of open loop behaviours yhat can
foil "Do you really want to...?" dialogues.
Rasmussen's model of Skill, Rules and Knowledge driven behaviour
captures most important features of human skilled behaviour.
Skilled behaviour
Real human skills are a complex mixture of open- and closed-loop
behaviours.
Rasmussen has distinguished between Skill-, Rule- and
knowledge-based level of operator behaviour.
- Skills level: is automatic, functions in normal operating
environment. Much of this is not available to conscious thought,
verbalisation etc. (This is an example of where Norman gets it
wrong. Such behavior is tied to the environment, but it is also
not inspectable in its own right.)
- Rule-level: Behaviour becomes a conscious activity and is
based on familiar rules -- either dictated or acquired -- this is
for situations that are rarer but are known to occur and a rule
for what to do can be provided.
- Knowledge-level: Behaviour occurs at the knowledge level when
there are no rules to inform the operator what to do. These
conditions (usually emergencies) require some thought and
reasoning about the state of the plant, based on the operator's
knowledge (i.e. mental model) of the plant.
For example, the Kegworth pilots were operating at all 3 levels.
Some aspects of their behaviour were automatic, for others they refer
to rules and procedures, whilst for others they reason on the basis
of their knowledge about the plane.
Rasmussen's argument is that good design needs to support all
three levels of operation, not just one.
[ One can note a social human factor here -- if there are multiple
operators, then at the knowledge level they may have different
knowledge, which may give rise to conflict or to strength.]
The knowledge level implies a certain amount of planning activity,
but you will find there are those who believe that people do not
engage in planning -- arguing that behaviour is situated (e.g.
Suchman) in a context. In other words, they argue that we perceive
the situation and decide what to do then, not on the basis of some
pre-formed plan.
Two responses can be made to this:
- one can do both - have a plan and allow the situation to
change it (e.g. performing actions in a different order from that
planned);
- planning seems best related to Rasmussen's knowledge-level,
whereas situated action is 'rule-level' behaviour. Again, these
are not exclusive options -- some people in some skills may
function exclusively at one level, whilst others may switch
between levels at high speed.
Learning
Human learning is a poorly understood area, with fair controversy.
Two key ideas:
- At least two sorts of learning (implicit and explicit) and
(declaraive and procedural).
- Learning does not need to be complete.
- Reinforcement plays a key role in understanding much learning
(even when worrying about higher cognitive processes too). For
example, unsafe behaviours are rarely punished, whilst fiddly, but
safe procedures are consistently negatively reinforced --
awareness of the danger does not change the behaviour; the
reinforcement is too strong.
Implicit learning seems to be automatic, based on practice, is not
improved by reflection and produces knowledge that cannot be
verbalised.
Explicit learning proceeds with full consciousness in a hypothesis
testing way. produces knowledge that can be verbalised.
It is easy to think that if you have learnt to operate a system
your learning about that system is complete. Needn't be so, can
sometimes perform very competently with very little knowledge.
Process of learning
The process of explicit learning can be seen in many ways as the
reverse of Rasmussen's model. The novice begins with knowledge and
reasoning, proceeds through rule-based, and ends with skills.
Implicit learning goes from the skill level to the knowledge level
-- the knowledge eventually deriving from the observation of one's
own behaviour.
Whichever way one goes, some key phenomena survive:
- the ability to recognise correct / incorrect items comes
before the ability to generate correct items.
- knowledge is not acqured in an all-or-nothing way. Novices go
through a stage of fragile knowledge, where sometimes knowledge is
used, sometimes not.
- experts acquire a rich repertoire of representations of their
knowledge. It is not that experts know more, what they know is
much better organised and more readily available.
References
Here are two references, in addition to Preece, that may provide
some interesting reading in this area.
Ritter's
web area also contains some papers in the area with further
references.
Anderson, J. R. (1996). Cognitive psychology and its implications
(3rd ed.). New York, NY: W. H. Freeman.
Lindsay, P. H., & Norman, D. A. (1977). Human information
processing. San Diego, CA: Harcourt Brace Jovanovich.