Copyright 1998. David Gilmore, Elizabeth Churchill, & Frank Ritter
Lecture 3
(part 4 of 4)
Key Concepts
That makes the end of this part of the lecture course. By now you
should be thinking about designs and designing and thinking about how
to design with user groups in mind.
You should have learnt the following concepts and be already aware
of different definitions in the literature:
- human factors as concerned with FJM.
- the relationship between HF and other related work.
- usability, learnability, functionality. Definitions of
usability, e.g. objective and subjective measures (Schackel).
- the concept of 'user error', the study of error, types and
taxonomies of error forms, the cause of errors, the issue of blame
as separate from error. The broader political context of
error.
- The concept of design, models of how design proceeds in
organisations and the different roles the HF expert can take.
- Considering the user: and the consequences when you do
not.
- What are my design options? The space of design options?
- What is the rationale for the design choice I made?
- What are the consequences of my design choice for different
user groups? Have I considered the tasks which need to be
performed? Have I considered all situations (e.g. emergency
situations) in which this tool will be used? Have I considered
resources for support?
- Ways in which design proceeds and ways in which the design
process fails to incorporate user issues. (We will start to
address some of the tecniques at the end of the course.)
- Some characteristics of the Human Operator and some places you
could find out about the human operator.
- The advantages and disadvantages of design guidelines (also
house styles), principles, models, standards.
Summary
- HF is concerned with fitting the environment to the
person.
- HF is often perceived (esp. historically) as a discipline born
of crisis.
- HF is a human centred design philosophy.
- HF is a body of knowledge about human behaviour in
systems.
- HF is an interdisciplinary and international field.
- HF in design is complemented with consideration of selection
and training.
- design decisions have consequences for the user's
behaviour/performance.
- latent errors are manifested at the 'sharp end' of work
activities.
- "errors" and "mistakes" may often be circumvented by good
design.
- often design decisions are made on the basis of perceived need
and market forces which drive a focus on functionality and
not suability and learnability.
- in many cases, the space of design options is enormous,
although a number of factors reduce the design space: e.g.
standards (legal issues), cost, time constraints.
- the role of functionality, learnability, usability (objective
and subjective measures) in systems.
- there are constraints and trade-offs involved in design.
- need to move away from viewing HF as simply techniques for
improving surface appearance of systems.
- must look at how systems are used and how they are perceived
in order to help design.
- how human information processing is influenced by the
resources available in the environment around us.
- well formed but approximate theories of cognition and social
cognition are necessary.
- human capabilities is not the same as human
characteristics.
- The role of anthropometrics, behavioural issues, cognitive
issues, and social context issues.
- human adaptability is incredible, BUT it is not "free",
requires time to adapt, consumes mental and physical resources.