This is annotated from Gerry Santoro's lecture
Ex: amateur astronomers and peripheral vision
Two eyes allow perception of depth
**** Moon illusion article link here ******
- color blindness (6% of men and 0.5% of women)
- contrast and light sensitivity
- location of displays and consoles
- dependence on depth perception
Miller - "The Magic Number Sever Plus or Minus Two"
so need to keep things short
Poorly understood but important:
open loop activities -- do not need constant monitoring (bike riding, skating, driving a car (somewhat), etc.)
closed loop activities -- constant monitoring required (typing an essay, singing a song, using a mouse, etc.)
Real human skills are a mixtrure of open and closed-loop behaviors.
VanRostroff effect (sp?) - put items in red to remember them better
Key ideas:
practice -- skill -- knowledge
knowledge -- practice -- skill
Key phenomena:
min times of about 150 ms
see fitts law for tracing
will vary by input method as well
Time to perform a routine task by an expert is a combination of
Time to move hand to keyboard or mouse (if necessary) X if necessary
Mouse moves (based on distance and target perhaps) X number of moves
Time to type a key X number of keys
System response time
Thinking time (Mental operators) X number of operators
This gives +/- 20% accuracy
And is pretty consistent across designs
Advanced use can save approx $1Million/year for important applications (Gray, John & Atwood, 1993)
Gray, W. D., John, B. E., & Atwood, M. E. (1993). Project Ernestine: Validating a GOMS analysis for predicting and explaining real-world task performance. Human-Computer Interaction, 8(3), 237-309.